Source code for sonolink.models.player_info

"""
MIT License

Copyright (c) 2026-present SonoLink Development Team.

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
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The above copyright notice and this permission notice shall be included in all
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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SOFTWARE.
"""

from __future__ import annotations

from sonolink.utils import cached_property

from ..rest.schemas.player import (
    Player as PlayerInfoPayload,
    PlayerFilters,
    PlayerState,
    PlayerVoiceState,
)
from .base import BaseModel
from .track import Playable

__all__ = ("PlayerInfo",)


[docs] class PlayerInfo(BaseModel[PlayerInfoPayload]): """ Represents a player's info data. This class wraps the raw :class:`sonolink.rest.schemas.Player` schema and provides a high-level interface for accessing player metadata and state. """ __slots__ = ("_cs_track",) @property def guild_id(self) -> int: """The Discord guild ID the player belongs to.""" return int(self._data.guild_id) @cached_property("_cs_track") def track(self) -> Playable | None: """Current playing track, or ``None`` if no track is playing.""" track = self._data.track if not track: return None assert self._client return Playable(client=self._client, data=track) @property def volume(self) -> int: """The player volume in a 0-1000 percent scale.""" return self._data.volume @property def paused(self) -> bool: """Whether the player is currently paused.""" return self._data.paused @property def state(self) -> PlayerState: """ The current state of the player (:class:`~sonolink.rest.schemas.player.PlayerState`). """ return self._data.state @property def position(self) -> int: """Current track position in milliseconds.""" return self._data.state.position @property def connected(self) -> bool: """Whether the player is connected to a voice channel.""" return self._data.state.connected @property def ping(self) -> int: """ The connection ping in milliseconds. Returns ``-1`` if the player is not connected. """ return self._data.state.ping @property def voice(self) -> PlayerVoiceState: """ The voice connection state of the player (:class:`~sonolink.rest.schemas.player.PlayerVoiceState`). """ return self._data.voice @property def channel_id(self) -> int | None: """ The Discord voice channel ID the player is connected to. Returns ``None`` if the player is not connected to a channel. """ channel_id = self._data.voice.channel_id if channel_id is None: return None return int(channel_id) @property def filters(self) -> PlayerFilters: """The audio filters currently applied to the player.""" return self._data.filters